Return to Magickal Abilities
General Abilities HTML
NOTE: The species listed in perenthasies are the creatures who are most likely to get that ability and be very powerful
in them. However, this does not mean other species cannot develop these gifts. Daemons are masters of just about every one
of these abilities!
The limit of abilities per character is 5, with one being a major ability, one being a minor and three being between the two
extremes.
Shape Shifting: Ability to shapeshift ones form. Usually limited to one to three forms (General)
Spirit Walking: Ability to walk into the spirit Realm (Vampires, Demons, Angels, Daemons)
Dimension Stradling: The capability to walk into other dimensions (Dragons, Humans, Vampires, Fae)
Telekenisis: Control of of objects and moving them with the mind (Elves, Daemons)
Pyrokenetic: control of fire (Demons, Dragons)
Teleportation: Long and short distance (Dragons!)
Necromancy: Using the energy released from the dead, or using the souls of the dead to perform deeds (Demons,
Humans and to a lesser extent Vampires)
Energy Absorbing: Ability to absorb energy, usdually magickal and use it ones own magick (General)
Weather Control:Control of wind, lightening, rain, etc (Vampires and to a lesser extent, Mutants)
Daemon Sensing: Being able to sence the presence and location of Daemons and theyre spawn. (Shamans in
general of every species)
Aura Tasting: The ability to sense auras through taste or scenting the air (Dragons, Angels, Symbiotes, the
Morpheus)
Control of Elements: The ability to control earth air fire and water(General)
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