ShadowBlood the RPG

The Morpheus

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Return to Magickal Abilities

Morpheus Skills HTML

NOTE: The Morpheus have their Own set of Magick Skills. They tend to me more powerful than other species with the same gifts (IE: If a Morpheus is talented at, say, Healing Spirit, they would be more powerful at it than most Elves.)

Spirit Walking: The ability to walk in and out of the spirit realm at will. This includes creating traveling windows that will follow along with a riding companion.

Oracle: The ability to predict the future or aspects of the future. The future cannot be changed if someone senses the future with this gift. However, it can be adjusted if Dracula is petitioned. It is an infuriating ability to have when combined with Possibilities.

Possibilities: The ability to see the future and the ways it can be changed.

Paraempathy/Paratelepathy: ability to sense spirit/ghost thoughts and/or emotions.

Summoning: Calling allies to help

Circling: ability to create shields

Daemon Sensing: Being able to sense the presence and location of Daemons and their spawn.

Aura Tasting: The ability to sense auras through taste or scenting the air

Dream Walking: This is an ability reserved only for the Morpheus. They are granted this by Dracula as trainees are selected and join the ranks of the Morpheus

Dream Constructs: All Morpheus’ are granted this ability. It allows them to create physical creatures and small locations, such as a house, pond or small farm based on what a person has dreamed. Most of these constructs are temporary and are semi intelligent recreations, but if something is so important that it needs to be given life, the Morpheus must approach Dracula for permission. From there, either Dracula creates it himself or, if a Morpheus is Powerful enough (and some of the really old Vampire Morphs are...), they can create it themselves.

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